A premium spatial sales tool for a global logistics story.
A cinematic Apple Vision Pro experience combined a 3D globe, spatial case studies, immersive storytelling and AI-guided narrative pathways for DP World.
Selected past work of Storyspace Studio, across exhibitions, brand environments, sales tools, immersive demos, VR and real-time 3D.
Each project demonstrates a different way products, stories and environments can be transformed into clearer, more engaging audience experiences.
A cinematic Apple Vision Pro experience combined a 3D globe, spatial case studies, immersive storytelling and AI-guided narrative pathways for DP World.
A multi-kiosk touchscreen experience helped explain wireless monitoring products across abstract real-world environments, with 3D sensors and email follow-up packs.
A real-time playback pipeline processed and optimised 3D capture data, allowing users to step into and explore captured NBA moments spatially.
A training concept that overlays guidance, anatomy and simulated scenarios into the real learning environment, helping trainees practise workflows and receive feedback.
An interactive exhibition hall for Expo Dubai let visitors navigate an abstract branded environment and explore products, solutions and case studies.
Outernet's towering wraparound screens became a canvas for responsive public experiences, blending storytelling, spectacle and real-time technology to create content that felt alive in the moment.
Interactive digital exhibits guided visitors through responsive environments, helping audiences connect more deeply with the history and legacy of Tulsa's Greenwood District.
An iPad-based AR experience used Unity and environmental tracking so visitors could unlock interactive content, play educational games and navigate virtual exhibition spaces.
A location-based tour used ARKit and physical triggers to reveal digital content around key objects and spaces, later adapting the experience for HoloLens 2.
The DrawyBook app lets children bring paper drawings into an interactive story with augmented reality, placing the child and their creativity at the centre of a playful digital experience.
These projects sit across different platforms and sectors, but the pattern is consistent: understand the audience and commercial goal, create a working concept to test the experience quickly, then develop the final experience for the chosen platform, event or environment.
Bring us in early for feasibility, prototyping, creative technology and delivery.
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